|Meeting of Computer Game about EU|
Digital EU Book: http://digitaleurope.bilgi.edu.tr/
Teachers Guide: http://eu.bilgi.edu.tr/media/files/ogretmen_rehberi_1.pdf
Istanbul Bilgi University has developed the project Digital EU: An e-book for Primary and High Schools in Turkey http://eu.bilgi.edu.tr/en/programs/jean-monnet-ilkogretim-ve-lise-ogrencileri-icin-tu/). The book was a response for the need of developing a sense of European citizenship based on understanding and respect for human rights and democracy, and to encourage tolerance and respect for other peoples and cultures among young people. The e-book was also a response to the need of IT based learning materials available for teachers and students.
The e-book that was produced during the previous project, (digitaleurope.bilgi.edu.tr) covers issues such as introduction to EU, Key EU policies and constructing the European citizenship. The accompanying guidebook for teachers covers several topics and demonstrates methodologies of how to use the e-book in the classroom. The e-book is focused on the idea of creating a sense of European citizenship based on understanding and respect for human rights and democracy, and encouraging tolerance and respect for other peoples and cultures.
The aim of this project is to improve the content, design and teaching methodology of the e-book produced in the framework of the 2011-2012 project. Therefore the project will be based on the lessons learnt of the previous project. An initial workshop will be conducted with various stakeholders who took part in the project and especially those teachers who used the e-book in classrooms. This workshop is aiming to learn from the production process as well as from the use of the material in the field.
In order to improve the pedagogical approach, the project will increase the number of interactive and visual materials in the e-book. An animated movie with scribing technique was produced in the previous project (http://digitaleurope.bilgi.edu.tr/html/video/ABmuzikli-lo_res.html). The technique of these videos is found to be very successful during the pilot phase by the students therefore their numbers will be increased. In order to increase the interaction an online game will be produced. A teacher’s workshop will be conducted in order to carry out a pilot implementation phase in the classrooms by the teachers. The project will end with a final conference to discuss the impact of the project and demonstrate the results.